AI Insights · Timothy · June 2023
Top 5 Dynamic Games on Android in Italy, Q2 2023
Explore the performance trends of the top 5 dynamic games on the Android platform in Italy during Q2 2023, including weekly downloads, revenue, and active users.
During the second quarter of 2023, several dynamic games stood out on the Android platform in Italy. Here, we take a closer look at the weekly performance trends of the top 5 games: Gardenscapes, Roblox, Homescapes, Lords Mobile: Kingdom Wars, and Evony: The King's Return.
Gardenscapes showed a fluctuating trend in weekly revenue, peaking at about $138K in mid-April and ending the quarter at around $98K. Weekly downloads for the game started strong with approximately 24K in late April but saw a decline toward the end of June, dropping to about 8.6K. Weekly active users saw a peak of around 347K in early May before gradually decreasing to roughly 272K by the end of the quarter.
Roblox had a varied weekly revenue, peaking at around $106K in mid-April and stabilizing at approximately $80K toward the end of June. The game maintained a consistent weekly download rate, starting at about 21K and increasing to around 28K by late June. Active users also showed an upward trend, starting at 1.7M and reaching about 1.9M by the end of the quarter.
Homescapes experienced a steady weekly revenue, peaking at around $87K in late April and ending the quarter at about $68K. Weekly downloads fluctuated, with a notable peak of approximately 12K in early May before declining to around 4.7K by late June. Active users saw a slight decline throughout the quarter, starting at roughly 232K and ending at around 186K.
Lords Mobile: Kingdom Wars had a stable weekly revenue trend, peaking at about $56K in early May and ending the quarter at around $44K. Weekly downloads showed some variation, peaking at about 8.3K in late May and dropping to around 5.5K by late June. Active users remained relatively stable, fluctuating around the 35K mark throughout the quarter.
Evony: The King's Return saw a consistent weekly revenue, peaking at around $43K at the end of June. Weekly downloads varied, with a low of about 3.4K in early May and a high of approximately 5.9K by late June. Active users showed a slight increase toward the end of the quarter, starting at around 30K and ending at about 30K.
For more detailed insights and data, visit Sensor Tower.